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Weird UV Generation issues

Explorer ,
Jul 10, 2024 Jul 10, 2024

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Hi there,

 

I am pretty new to 3D and I usually create my models in Blender and import them into 3D Stager to create a scene.

 

I have created a bottle model in Blender (using a simple cylinder) in which I'd like to add the labels to and create a scene for, however, when I generate the UVs via 3D stager, I get these weird distortions, seamlines and angles that make it impossible to add artwork to.

3D Stager's UV.pngSubstance's Generated UV.png

 

 

I attempted not to generate the UVs in 3D Stager and just exported the UVs that I guess Blender had created, and it certainly looks more normal and correct on the surface, however, I get these weird lines (which Ig I could erase) and it seems that the file is stretched vertically. I added a perfectly square shape on the UV so you can see the stretch.

Blender's UV.pngBlender's UV_in-3D-Stager.png

 

 

So I'm not sure what to do here because as an amateur modeling this bottle took me a bit and I didn't really do anything weird other than giving the cylinder some bevel in Blender.

 

If anyone knows how to generate proper UV's a better way please let me know.

 

Any other tips or tricks is appreciated.

 

PS: I have access to the Substance's other products (I have never used anything else other than Stager though)

 

Thank you very much!

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correct answers 1 Correct answer

Explorer , Jul 11, 2024 Jul 11, 2024

For anyone else having similar issues, I solved my issue by properly unwrapping my UV in Blender and just exporting the UVs in 3D Stager. There are a lot of tutorials out there for unwrapping. Good luck!

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Explorer ,
Jul 11, 2024 Jul 11, 2024

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For anyone else having similar issues, I solved my issue by properly unwrapping my UV in Blender and just exporting the UVs in 3D Stager. There are a lot of tutorials out there for unwrapping. Good luck!

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