Copy link to clipboard
Copied
In camera raw you're able to press O and U to show blown out white sections in white and blown out dark sections in blue. That way you could tell if there is any detail in highlights and shadows.
Since a few days i have the issue, when I paint more light into closely blown out sections to blow it out on purpose the mask turns white instead of red. That way I have a hard time to see if its actually blown out or not. Before it was always red when it was fully white with no details, but now it shows white and red mixed.. So, white where I painted and that is not good at all.
is there a way to turn that off? I want it red when its blown out white and not a white layer over the red mask to not see the difference ;(
attached image..
top left area shows white, even i added +1 exposure to blow it out.. in previous versions it was red and didnt show what i painted.
Copy link to clipboard
Copied
highlight clipping warning
thats the word i was looking for 😉
Copy link to clipboard
Copied
Perhaps the white area is not totally blown out and only the red area is. I can see similar to this if I deliberately overexpose a sky area with an adjustment brush. Have you tried overexposing even more extremely to see if the white area eventually turns red?
Copy link to clipboard
Copied
@Erik Bloodaxe
Was my first thought too, but I added several layers with +EV and the area around my brush turns red, when i paint more on it it turns white again. Just like it does show the area I painted on top over the red. Where before the red was priority.
Copy link to clipboard
Copied
First, try disabling GPU in the preferences (Preformance tab). Any better?
Copy link to clipboard
Copied
sadly no, makes no difference