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Is this posssible, and if so, how?
I've followed the instructions and published to the web, but when I view the project in Mirage/Daydream, I can only see it as I would see it on the desktop, and clicking 'View VR' results in the split screen within a web browser window, not the full immersive experience.
Anyone got any clues?
I found the answer to my problems - Google Chrome (in the Mirage) had updated to version 80 that had WebXR enabled by default and WebVR disabled. Changing this so that WebXR is disabled and WebVR enabled (via chrome://flags) resulted in success.
I assume Captivate will change its publishing settings at some point to allow for the newer WebXR.
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I found the answer to my problems - Google Chrome (in the Mirage) had updated to version 80 that had WebXR enabled by default and WebVR disabled. Changing this so that WebXR is disabled and WebVR enabled (via chrome://flags) resulted in success.
I assume Captivate will change its publishing settings at some point to allow for the newer WebXR.
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Thank so much for sharing this valuable information!
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Hi Lilybri,
There is no longer an option in the current Chrome to use WebVR instead of the new standard WebXR. This means the Captivate output can no longer be viewed in a headset with Chrome. Version 11.5.1 does not appear to have addressed this issue by updating the javascript output.
Do you know if a fix is intended for this, or where I could get more assistance?