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In current captivate we can use ,Text button or transparent button or image button for drag and drop activity.
can we use any shape and use that as a button. the reson behind is as follows:
in publish output on screen text loos little bit blury. to avoid that we has a solution to make text dynamic. So we are adding a "Null" variable with blank value and we are adding it to every text box.
Now we are getting cristal clear text.
Unfortunately activities like Drag and drop where inbuilt Submit button is used we can not able to add $$Null$$ to that.
If we use button where text is written on shape we can achieve.
please suggest
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My solution for this is to create much larger projects than the 1024 x 627 resolution slides. Instead, I use 1470 x 900 or potentially even larger. If you select HTML Scaling when you publish the slide will shrink to the size required for the device consuming the content. The advantage is that when text or transparent buttons are converted to images in the publish project they are larger and therefore higher resolution. It doesn't completely solve this problem but allows you to reduce the blurriness in the text.
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Thank you!
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Well keep thin point noted
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Quiz slides and D&D slides indeed support only the 'old' button types so far, which is annoying.
You can always cheat, knowing that for HTML output you can cover an interactive object with a static object without losing the functionality of the interactive object, except the hand cursor. I don't know if that is important, but if it is not make sure to use a transparent button and make it invisible (Alpha and stroke width set to 0). Cover it with a static shape where you can add the Null variable in the text. Just be sure to have the shape and button align and set to the same size with the Align menu.
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tried this Thank you!
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You can create your own button. It needs to execute this JavaScript to simulate the real Submit button being clicked.
cp.DD.CurrInteractionManager.m_ActiveInteraction.OnSubmitButtonClicked();
For a Reset you can execute:
cp.DD.CurrInteractionManager.m_ActiveInteraction.OnResetButtonClicked();
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will try this Thanks!