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Hi all,
I want to make a customized review on a drag-and-drop slide.
However, it does not seem like I can get cpInReviewMode to trigger the visibility on my review object.
Added the advanced action On Enter. Using C9, latest patch.
Tried advanced action:
IF ( cpInReviewMode == 1 )
Show dd1
Pause
ELSE
Continue
Also tried
IF ( cpInReviewMode == true )
Show dd1
Pause
ELSE
Continue
/Dan
Is this drag&drop slide configured as a question slide? The system variable cpInReviewMode is set globally to 1 for the quiz, when the user clicks on Review in the score slide.
I suspect, didn't check it, that the Pause command is causing issues. It means that the playhead will stop On Enter, maybe no time to show the hidden feedback. I suppose dd1 is 'feedback' that was set to be invisible in output? Can you try taking out the Pause command? You can increase the slide duration or add another but
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Is this drag&drop slide configured as a question slide? The system variable cpInReviewMode is set globally to 1 for the quiz, when the user clicks on Review in the score slide.
I suspect, didn't check it, that the Pause command is causing issues. It means that the playhead will stop On Enter, maybe no time to show the hidden feedback. I suppose dd1 is 'feedback' that was set to be invisible in output? Can you try taking out the Pause command? You can increase the slide duration or add another button with a pause near the end of the slide. Of course, if you don't want to have a double pauze during Quiz time, that pause should be at the same time as the normal Submit button of D&D (1.5secs is default), and the Next button can be made visible during review with your conditional action.
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Hi Lilybiri,
You are incredible fast to answer :-). And the Pause theory is the solution. After adding a 1 second delay between Show and Pause it works like a clock.
Thank you!
One more thing. After hitting the Submit button in the D&D slide both Submit and Reset disappears. Is there any settings for that?
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The correct script is:
IF ( cpInReviewMode == 1 )
Show dd1
Delay next Action by 1
Pause
ELSE
Continue
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