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D&D sequence action

Engaged ,
Mar 06, 2018 Mar 06, 2018

...

Hello !

(Cpt 2017 - Non-Responsive - Html5 publish)

I made a D&D exercise where the learners have to put some words (drag items) in the correct order so as to make a sentence (in a single drop area).

Everything is fine with the sequence action. But only if they drag the items in the correct order at first.

I try to make the items re-draggable, so if they make a mistake they can correct it without redo everything... But then, the validate action is no more operational even if the draggables are finally in the correct order !

So is there another way to validate this order ? (With the X-positions of the items for example ?)

Thx !

...

541
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Community Expert ,
Mar 06, 2018 Mar 06, 2018

Yes, I believe you can achieve your goals with the following steps. I created a drag and drop with five shapes all required to be dropped into a single drop target. I selected Reset All so that failed attempts would return all the shapes back to their original position, and I also added an Undo button to undo the last move if it was incorrectly selected.

I selected a Tile Snap behaviour to ensure the items are readable once dragged over.

Then I went to the Options tab of the Drag and Drop panel and clicked on Set Correct Answers. This opens the Correct answers window. From here you can change the type from Combination to Sequence. This will enforce the order of the items which you can use the up and down arrows to reorder if necessary. You'll see that labelling your objects becomes important when conducting this sort of work.

I did select Redrag the dropped source but I'm not sure this is really necessary. I only find this useful if there are other drop targets that might get drag objects accidentally dropped on them. In this case, the Undo button will cover off correcting the last mistakenly dragged items.

Paul Wilson, CTDP
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Community Expert ,
Mar 06, 2018 Mar 06, 2018

I don't really understand your question. Could you insert a screenshot of what yuo want on the stage 'words in correct order'?

You want them to be able to redrag items without having to reset all the drag sources?

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Engaged ,
Mar 06, 2018 Mar 06, 2018

...

First of all, thanks for your answers !...

And here are some screenshots to clear what I need :

(Sorry Paul it's in french !... I know Lilybiri has no problem with it ! Hi hi !...)

Drag_01.png

So here I have a few words (my drags item). In this example there are just 7... So it's ok even if I don't need them to be re-draggable...

Drag_02.png

And here is my drop area... With tile selected...  And I select also Sequence in the Set correct answers type...

But in other exercises, I will have more than 7 items to drag... So it would be cool If the learners could re-drag them if they think they have made a mistake... But after, even if the order is finally correct, the submit message couldn't be the correct one !...

Drag_03.png

So I want Captivate to validate the right answer even after re-drag the words... (without submit before !)

Don't know if it's crystal clear now ^^ !!... Hope so !...

Thx anyway !...

...

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Community Expert ,
Mar 06, 2018 Mar 06, 2018

Je vais regarder demain, trop tard maintenant.

En tout cas if faut choisir l'option 'Auto Submit' (valider automatiquement). La réponse ne serait acceptée que quand elle est correcte.

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Engaged ,
Mar 06, 2018 Mar 06, 2018

...

Oui... Trop tard pour activer les neurones efficacement pour moi aussi !...

Bonne nuit !... A demain !!...

...

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Engaged ,
Mar 07, 2018 Mar 07, 2018

...

Bonjour !...

So... I try again this morning all your solutions... again without any success !

Captivate takes into account the order of the drag movement instead of the final position of the drag items.

So I think it's not possible to allow the possibility of re-drag the items for this purpose... (unless using the undo buttons... )

I will do that way so... Even if I'm not 100% pleased with this solution !

Thx for your help !...

...

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Community Expert ,
Mar 07, 2018 Mar 07, 2018

Bonjour, on avait une coupure de courant annoncée, et répondre par 4G sur le mobile était trop compliqué.

That is what I suspected, you cannot use the Sequence option at all for D&D in this case. That is indeed only meant as an alternative to combination (which you need), where only the sequence of answering is taking into account, not the  sequence of the drag objects. That is the reason why it worked for the first attempt where sequence and the corrrect order were the same. I was confused by Pau's answer because my understanding of the question was totally different.

I think it can be done but not in an easy way. You will have to track the sequence of the drag sources in the drop target using the Object actions and tracking variables. It would take me some time to figure it out, but something in the sense of this very old artcile:

Sequence Check - Captivate blog

Another idea: if this is not a scored D&D slide (forgot to ask it), you could reset the sldie in another way, thus having a first attempt (where it works- each time? I used that approach in this blog post for a D&D slide:

Built in States for Drag&Drop objects - eLearning

You will have to click on the link to see the interactive movie, because in the portal I cannot insert an iFrame. I have the same post on my personal blog as well, but bit older version.

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Engaged ,
Mar 07, 2018 Mar 07, 2018

...

Sorry... This is still quite confusing for me !... And I don't manage to configure how to associate the drags with a specific order... (I'm still a newbee in Captivate ! )

But your posts give me a good idea : instead of dragging the words, maybe I could just click on them in the correct order ?...

(and make the correct sentence appears word by word...)

I will have a try later with this solution and this could be another type of this exercise which is ok for me !...

I will let you know if I succeed in this try... But I return to my "simple" drag for now !...

Great thanks as usual for your help !...

...

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Engaged ,
Mar 07, 2018 Mar 07, 2018

I just made something along the same lines. Your idea can work if you have

1. A target drop zone around the original word location - I call mine "origin"

2. Separate drop zones for each word - space them out equally like in your drag source example. It won't look as nice as when tiled in a single drop zone, but it makes your exercise possible.

3. Variables

  • for each word: correct, with 1 = correct and 0 = incorrect (v_word1_correct, v_word2_correct ...), initialized to 0
  • v_numberOfWords, initialized to the number of words in the exercise
  • v_totalCorrect, the sum of all correctly placed words

4. A Check button

5. Advanced Actions -

  • For each drop zone you need an action for each word. Each action assigns either 1 or 0 to v_wordx_correct
  • In dropZone1, if word2 is the right one, assign v_word2_correct = 1; assign 0 to all other words (remember to uncheck Continue Playing the Project!!)
  • In origin, make actions that assign 0 to all words
  • The Check button adds up all of the word_correct values and assign this to v_totalCorrect. If v_totalCorrect = v_numberOfWords, everything is in the right place; else give an error message. Because each word has its own correct variable, you can get fancier and have a message saying which word(s) is/are correct or not correct!

All words can be re-draggable. You can add a Reset button to start over, but you will have to make a custom one to reset all the v_wordx_correct variables to 0 again. It will also have to go to a blank page in front of this exercise that has a duration of 0.1 seconds or an On Enter action to go to your exercise page so that the drag sources will all go back to their start positions (as if the page was entered for the first time).

Layout

Variables

Drop actions

Check button - add values

Check button - all is correct

Check button - else incorrect

Feedback shape states

Game in progress - incorrect placement (I used a text caption to show the variable values)

Game correct - Next button appears!

Enhancements

  • Use Advanced actions for each drop action so you can make the feedback shape disappear (normal state)
  • Add a transparent smart shape that is hidden initially, but appears to cover the interaction when the game is complete to prevent more dragging
  • Add a variable that counts all drop actions - after a set number of drops, Feedback displays a "too many tries" message and the correct answer, covers the interaction, and shows the Next button.
  • Use states on the drag objects to have them change colour when they are in the correct spot
  • I'm sure you can come up with more.....

Good luck!

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Engaged ,
Mar 07, 2018 Mar 07, 2018
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...

Big thx for your answer and your time !...

Your solution seems to compile Lilybiri's posts clearly.

But I'm working now on sentences with more than 10 words... ... And so the idea of putting as many drop zones (without the fact that the presentation isn't so nice as you say) doesn't please me again !... Sorry !...

Nevertheless, your answer gives me new ideas for new activities !... Which is great again for me !...

So thanks again !...

...

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