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Drag and Drop Questions (cp9)

Guest
Aug 04, 2016 Aug 04, 2016

Hello, I am not sure how the "drag and drop" interaction works.

To be safe, I made a non-responsive project and used the wizard to set up "Drag and Drop". It should be: TopLeftPuzzle->TopLeftSquare, TopRightPuzzle->TopRightSquare... etc.

In previews, I've noticed that the dragged puzzle snaps to a square (usually) slightly down-right, so to snap a puzzle to the bottom right square, I need to drop it in the top left square. and to snap a puzzle to the top left square, I need to drop it up-left of the top left square (outside of the square)

Also, the squares are overlapping because I want the puzzle pieces to "connect".

Question 1: How would I fix the above issue, making it so that the puzzle always snaps to the square my mouse is over?

Question 2: Is it possible to snap a puzzle to the wrong square then snap it to the correct one (without using the reset button)? (Note: I can move them around after snapping to the wrong square, but it won't go to the next slide even when I get the correct answer)

Question 3: If possible, (assume there are 4 green puzzles on the screen as well) how would I make it that the orange puzzles could be snapped into any of the four squares (cannot snap to a square which already has a puzzle piece snapped to it), then either with advanced actions or javascript, check if 4 orange puzzles (no green puzzles) were snapped into the 4 squares?

Thank you in advance.

In the example below, 2 snapped to the TopRightSquare, and 2 snapped to the BottomLeftSquare.

temppic1.png

temppic2.png

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People's Champ ,
Aug 04, 2016 Aug 04, 2016

Try using very small targets. 1/4 size of the drag objects. You will need to play with it to get the pieces to line up

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Guest
Aug 04, 2016 Aug 04, 2016

Thanks. That solved question 1.

Would you happen to know why captivate does it like that?

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People's Champ ,
Aug 04, 2016 Aug 04, 2016
LATEST

I'm not sure, but I do know that many times objects on the slide have an area much larger than it's actual size. I guess there can be bugs in how the div tags are generated at runtime.

I know from coding drag and drops in Flash and in HTML that the hit areas can sometimes be a little difficult to fine tune when an object overlaps two or more drop areas.

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