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I am using Cap 8. Eventually I want to set a variable to store the user's decision to play all narration automatically, or to not play the narration automatically.
A check box seems like an ideal way to let the user make this decision so I used the Checkbox widget to display only one checkbox. I successfully set the checkbox text property and entered a unique variable name (myNarrationDefault) to store the status of the checkbox. Now how do I access the variable?
I added a text field so I could show the value of that variable. However, when I try to insert a variable, I don't see the new user variable in the list. Then I tried to add an action to a button just to see if the variable shows up in that tool; it didn't.
Am I doing something wrong?
Thanks,
Pete
You actually have to then create that variable you made in the interaction interface, CP doesn't do it for you, Project/Variables in the Menu at the top.
When the box is checked, the value is then assigned to the variable.
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You actually have to then create that variable you made in the interaction interface, CP doesn't do it for you, Project/Variables in the Menu at the top.
When the box is checked, the value is then assigned to the variable.
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Indeed, variables are never created automatically, except for a TEB. That tip and many others are included in two blog posts I wrote, first about widgets (Flash only), second about Learning Interactions:
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Well... thank you. That is very useful.
I've been looking for information on how to build widgets with Flash for use in Captivate and that might have answered the question before I posted. But learned that the entire process is likely to change in a few months when Flash goes away and is replaced with Adobe Animate CC.
Thanks,
Pete
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Not sure that is actually going to change, it's still AS3. Until Captivate is no longer built on the Flash Platform or you won't publish to swf, it's still a viable solution.
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