Copy link to clipboard
Copied
So, I have a course with a custom drag and drop interaction, which in fact doesn't make use of the preset "send" button nor the preset feedback squares (which don't match the aesthetic of the course which is pretty complex). Feedbacks are in separate slides and the submit button makes use of particular variables that are set to turn to 1 when it is dropped correctly and jump to the particular feedback when done (when all options' variables are 1, it gives you the correct feedback, and when one of them is NOT 1, it goes to the incorrect feedback). It works really well and there's no issue in its functionality.
But after talking with the client, they asked if we could make the user to answer or at least drag the objects to submit. Currently, if you don't drag nothing and click on submit, it gives you the pertaining feedback until you see the correct answer. Is there a way to have a pop up or something saying that you have to complete the activity before submitting? (Kinda like what storyline has that says you need to at least drag or answer one option to submit). I thought of using some variables to state that the user has or has not dragged an item to one of the targets (either correctly or incorrectly) but I'm getting confused because I already use variables and it might render the activity useless. Any ideas?
(I can explain with further detail how the activity works if needed)
Copy link to clipboard
Copied
I don't understand why you don't use the object actions instead of having a very complicated work flow with other slides. Or even use the InBuilt states that are available for all drag sources and drop targets. The Feedback shapes can be perfectly customized, you can even insert images in shapes. I don't have enough information, would have to see the advanced actions, the user variables etc. If you use the object actions, it would be sufficient to toggle a Boolean variable from 0 to 1 to see if at least one drag action was completed.
Do not try to transfer a work flow from StoryLine to Captivate, those are two totally different tools. Especially if you start using variables and advanced/shared actions instead of triggers.
Which version do you use?
Here links to two articles about Drag&Drop in Captivate:
Copy link to clipboard
Copied
It's not the issue with transferring workflow from storyline to captivate, it's just mentioning that particular pop up it has for activities, and I'm just asking because the client wants it. I'd leave it as is, because the activity itself works. Besides, if it's too complicated or not possible, I can tell the client we can't do it, but I have to try first.
I'm using the latest version of captivate 9 (client doesn't want to use 10).
State shapes for the drag and drop wouldn't work, because we don't want to actually reveal the answers or which one is wrong when looking at the feedback. Also, I understand the feedback shapes can be edited (I tried doing it), but we have a flow here where another person designs the course and as me, as an editor, cannot copy and paste objects outside of the shape to inside the object state (the normal state), it's really unproductive as we have a really short delivery margin for these courses.
As for the object actions, it is exactly what I'm using to make the activity (drop target turns variable to 1 (toogle/boolean) when it's dropped correctly and leave at 0 when it's incorrect).
Using 0 as an indicator that no object was dragged wouldn't work because it was part of the answer (0 = wrong; 1 = correct); so I thought (ironically, right after publishing this) of having them at another number in the beginning (0 = wrong, 1 = correct, 2 = not answered), so when they click the submit button without dragging, it would show this pop up. I'm still working on it, but it's almost there actually. I'm still polishing the toggle actions.
(I'd post the screens but my shift is about to end).
Copy link to clipboard
Copied
Combinations of conditions are possible with AND and OR.
No screenshots, sorry, cannot help then.
Copy link to clipboard
Copied
I'm back and here are the screenshots for the sake of explanation. I already solved the issue though, I managed to make everything work fine. I don't know how to look at the compressed version of all the decisions so here's the workflow.
Overall: Drag and drop activity with 2 tries. Options are dropped on their targets: if dropped correctly, its variable turns to 1, and if incorrect, it turns to 0. Variables are set to 3 in the beginning, so if no option is dropped on a target, it tells the user they need to answer the question. The pop up is set to be hidden of course.
These are the decisions from the "Verify" button (the second verify is the same, but instead of taking you to the "try again" slide, it takes you to the incorrect one, but it's overall the same).
And this is the action in the "try again" button on the "try again" slide.
Aaaand that's about it