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Hi everyone. I suspect that the variable cpComndMute, (triggered by a button, for example) doesn´t have any effect on audios that have been activated by buttons or advanced actions; the cpCmndMute seems to function only for audios placed in the timeline. Is that the case?
Yes that is correct.
If you want to stop an audio that was triggered by the Play Audio action, you need to use the Stop Triggered Audio action.
I am afraid that is not as easy to answer this question.
cpCmndMute = 1 will mute background audio and slide audio in any situation.
Object audio is more tricky: if the object appears and audio is muted, audio will not play. But if you unmute, it will play if the object has appeared.
About Play Audio: it depends which event is used to start the audio clip. If that is the On Enter slide event, the audio will be muted by cpCmndMute = 1, if it is started by a button event it cannot be stopped by an
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Yes that is correct.
If you want to stop an audio that was triggered by the Play Audio action, you need to use the Stop Triggered Audio action.
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I am afraid that is not as easy to answer this question.
cpCmndMute = 1 will mute background audio and slide audio in any situation.
Object audio is more tricky: if the object appears and audio is muted, audio will not play. But if you unmute, it will play if the object has appeared.
About Play Audio: it depends which event is used to start the audio clip. If that is the On Enter slide event, the audio will be muted by cpCmndMute = 1, if it is started by a button event it cannot be stopped by any workflow except by: