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Is it possible to adjust variables or have any kinds of advanced interactions on 360 slides (VR)?
For some background, I'm creating a "scavenger hunt" style game and I wanted to display a text box/image to appear once all of the hotspots have been visited. I know there is a default message that appears when all hotspots have been clicked but it's not very noticeable and disappears after a couple seconds (as far as I'm aware it can't be adjusted).
I understand this would be easier in a "guided" 360 slide because I could just pause and play between interactions but in "exploratory" mode the user can click any object in any order.
Any help would be appreciated.
Very simple answer: NO, you cannot use advanced actions which would be needed to assign values to variables or toggle variables, triggered by hotspots.
BTW I edited the topic title. Advanced Interactions is a panel in Captivate. You meant Advanced actions.
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Very simple answer: NO, you cannot use advanced actions which would be needed to assign values to variables or toggle variables, triggered by hotspots.
BTW I edited the topic title. Advanced Interactions is a panel in Captivate. You meant Advanced actions.
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Thanks for the response. Is there any way to accomplish what I'm talking about as far as triggering something once all hot spots have been visited? Or a way to adjust the default response?
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Following this thread because I too would love to be able to provide a scoreboard or leaderboard type of visual that says something like "You have found 1 out of 9 hot spots." I tried typing the variable $$cpQuizInfoTotalProjectPoints$$ (because I assigned 1 quiz point for each hot spot) into a Text box on the 360 slide, but the variable does not take over and only the plain text displays as written. It would be fabulous if we could use variables to display a running tally. Especially since the green check mark by all visited hot spots disappears upon slide revisit. I have 3 rooms in my VR experience. I'm afraid the learners will loose track of visited spots if they back track into rooms they have already explored.