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I have an image with multiple states that I have timed out to align with an audio string in my timeline. The advanced actions delay then change state in unison with the audio.
As I view the output in HTML 5 to verify my timing I clicked the pause button (a standard captivate navigation bar not one of my own creation). When I clicked it, the audio stopped but the advanced actions continued to run.
Any suggestions on what is happening?
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Nothing broken here.
It is normal for the advanced actions to continue running their course since they run independent of the timeline.
Personally - If I need the functionality you describe - I would create a video and then embed it in the Captivate project.
The video can have its own controls then - independent of the project.
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The Delay command and the While loop will not be paused by a pausing point, nor by a Pause command That is just the way it is set up, sorry. A pausing point will not pause slide audio, unless you specify it that way. Audio started with Play Audio command will not be stopped by a pausing point nor by a Pause command. More information in:
Pausing timeline and Audio clips
Can you reflect
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