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Stop Audio from Resuming on Slide Return

New Here ,
May 07, 2018

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Feel like this is probably something that's been asked before, but I want to check anyway.

Audio starts playing when hitting a slide. I want to click a button on that slide that takes me to another slide to view information. On the second slide, I want to be able to jump back to the original slide, but without the original audio starting over from the beginning.

Is there a way I can do this without creating basically a duplicate slide of the original that I can use as the "jump back to" slide, just without any audio? Thanks.

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Correct answer by Lilybiri | Most Valuable Participant

Object Audio or Play Audio.

You need anyway a user variable, Boolean with a default value of 0, that will be toggled to 1 On Enter of the slide and will track the visits to the slide. I will label that variable v_visit.

You need an action On Enter that will first check the value of v_vist, then assigns the value of 1 to the variable:

IF v_visit is equal to 0

    Play Audio

    Assign v_visit with 1

    Continue

ELSE

     Continue

You don't need to have a slide duration equal to the length of the audio clip in this case, provded you have a pausing point on the slide. That pausing point will not stop audio triggered by the Play Audio command.

If you prefer to have object audio, you'll need an object that is not visible to the user (Alpha and stroke = 0) and attach the audio to that object. Replace Play Audio by 'Show object' and add 'Hide object to the ELSE part.

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Stop Audio from Resuming on Slide Return

New Here ,
May 07, 2018

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Feel like this is probably something that's been asked before, but I want to check anyway.

Audio starts playing when hitting a slide. I want to click a button on that slide that takes me to another slide to view information. On the second slide, I want to be able to jump back to the original slide, but without the original audio starting over from the beginning.

Is there a way I can do this without creating basically a duplicate slide of the original that I can use as the "jump back to" slide, just without any audio? Thanks.

Most Valuable Participant
Correct answer by Lilybiri | Most Valuable Participant

Object Audio or Play Audio.

You need anyway a user variable, Boolean with a default value of 0, that will be toggled to 1 On Enter of the slide and will track the visits to the slide. I will label that variable v_visit.

You need an action On Enter that will first check the value of v_vist, then assigns the value of 1 to the variable:

IF v_visit is equal to 0

    Play Audio

    Assign v_visit with 1

    Continue

ELSE

     Continue

You don't need to have a slide duration equal to the length of the audio clip in this case, provded you have a pausing point on the slide. That pausing point will not stop audio triggered by the Play Audio command.

If you prefer to have object audio, you'll need an object that is not visible to the user (Alpha and stroke = 0) and attach the audio to that object. Replace Play Audio by 'Show object' and add 'Hide object to the ELSE part.

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Most Valuable Participant ,
May 07, 2018

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Which type of audio, please? Are you talking about slide audio?

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New Here ,
May 07, 2018

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I am. I have a .wav file that plays the length of the slide. I'd like to not have that audio play every time I go to that slide. Only the first time.

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Most Valuable Participant ,
May 07, 2018

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Now I'm confused. There seem to be two different questions:

  1. When returning to that slide you want audio that was not finished, to continue from where it was paused?
  2. When returning to that slide you don't want the audio to play.

For the second question, can you watch this movie?

FirstView

If it is the first question, you'll need to use micronavigation, but I'll wait first for your answer.

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New Here ,
May 07, 2018

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OK.

When I get to the slide, the slide audio starts to play. If I navigate away from that slide and come back, I do NOT want the audio to play again. It's not an issue of the audio picking up where it left off. I just don't want it to start playing again when I come back to the slide.

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Most Valuable Participant ,
May 07, 2018

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Have a look at that movie, please! There are two solutions: one is using Object audio and a conditional action On Enter for the slide. If you don't need CC you could try that one. The second solution is using a shared action SkipFrames that will skip over the audio. That means you need some frames left after the audio clip.

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New Here ,
May 07, 2018

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I'll take a look and report back. Thanks!

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New Here ,
May 07, 2018

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Ok so I watched the video, but I didn't really get much from the first option for object audio. Can you explain a bit more?

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Most Valuable Participant ,
May 07, 2018

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Object Audio or Play Audio.

You need anyway a user variable, Boolean with a default value of 0, that will be toggled to 1 On Enter of the slide and will track the visits to the slide. I will label that variable v_visit.

You need an action On Enter that will first check the value of v_vist, then assigns the value of 1 to the variable:

IF v_visit is equal to 0

    Play Audio

    Assign v_visit with 1

    Continue

ELSE

     Continue

You don't need to have a slide duration equal to the length of the audio clip in this case, provded you have a pausing point on the slide. That pausing point will not stop audio triggered by the Play Audio command.

If you prefer to have object audio, you'll need an object that is not visible to the user (Alpha and stroke = 0) and attach the audio to that object. Replace Play Audio by 'Show object' and add 'Hide object to the ELSE part.

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