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Beta performance is worse than official release

Engaged ,
Dec 13, 2022 Dec 13, 2022

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The exact same chproj file opened in beta gets 10fps instead of 18fps. I see no improvement with the gpu. Instead I see a massive drop in performance. 

 

Also, please for the love of god... stop using profiles with walk cycles. They conflict with head turner behavior and when combined. Fps drops from 20 to 12 fps. 

 

I have been playing the balance game of turning off features to get half decent performance. 

 

You guys really need to stop designing in a vacuum. The puppets only work well when built exactly like your samples which in my opinion is low quality product.

 

Try pushing the softwares limits and solving for the issues that arise. I find new roadblocks everyday with CA. 

 

It should be bare minimum to have a puppet with proper head tilt, walk cycles, and head turner behaviors combined. We should not have to jump through fire hoops to achieve this. You don't have a sample puppet with that combo because you know it struggles.

 

There are so many ways you could improve CA just by making better coding and software architecture decisions. 

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Adobe Employee ,
Feb 07, 2023 Feb 07, 2023

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If you can post the .puppet file, I can profile it for you and see if there's any way to optimize the performance. I can also check the beta vs. non-beta to see what the difference there is. The new GPU code has been faster in most cases I've tested. 

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