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Puppet triggers not animating properly

Participant ,
Jul 22, 2022 Jul 22, 2022

CA (Beta) 22.6.0.53 (Video attached)

 

I have a project that I've created with the fully rigged Armando puppet. It's been working great but I loaded up the project today and none of his arm triggers are animating properly and I'm not sure what happened, if I clicked something wrong or if it's a program error.

 

I even created a new project, downloaded the Armando puppet fresh (no graphical changes) and imported him into the new project with the same results.

 

All triggers appear to be trying to move the arm, but they all appear to be pinned at the wrist, though there are no fixed pins in the puppet arms. The only exception is the "Straight Forward" layer. The only difference between layers is that the Straight Forward is lacking an elbow to shoulder bone. I tried deleting that bone, just to check, but it didn't make a difference.

 

Playing around in the poperties panel, in the Leader/Follower [Right Arm] if I change the "when" to "Off" it sort of fixes it, but now the default position is the "Straight Forward" layer. Same if I uncheck "Position". If I change it to "After/Before IK" then arms return to the rest position, and they move slightly more, but they're still exhibiting weird behaviour.

 

Anyone have any clues as to what's going on?

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Bug , Error , Question
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correct answers 1 Correct answer

Adobe Employee , Jul 25, 2022 Jul 25, 2022

I *think* this behavior is expected. Armando is setup with Leader/Follower and AutoSwap so that the arm artwork is automatically triggered when you animate the hand position with the Dragger/Body behavior. 

It looks like you generated Controls for the puppet and are clicking them. This is now overriding the AutoSwap functionality and showing the artwork that you are asking for, but with the wrist position following a static layer. 

But I also might be missing something because you mentioned that t

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Adobe Employee ,
Jul 25, 2022 Jul 25, 2022

I *think* this behavior is expected. Armando is setup with Leader/Follower and AutoSwap so that the arm artwork is automatically triggered when you animate the hand position with the Dragger/Body behavior. 

It looks like you generated Controls for the puppet and are clicking them. This is now overriding the AutoSwap functionality and showing the artwork that you are asking for, but with the wrist position following a static layer. 

But I also might be missing something because you mentioned that this was working earlier. 

 

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Participant ,
Jul 26, 2022 Jul 26, 2022
LATEST

Thanks for the reply.

 

Everything that you see on the puppet in the video is original to the puppet, so I didn't make any of the Controls.

If I understand you correctly though, what you're saying is that the Leader/Follower and Autoswap should override being able to trigger arm positions from the control list?

I had been playing around with several different puppets before the summer holidays, so it's very possible that I conflated Armando with another and it may not have ever worked. I'll have to do some more clicking around, but thanks for pointing me in the right direction. 🙂

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