Feature Focus: More accurate lip sync
The latest version (3.4) of the lip sync engine improves automatic lip sync and timing of mouth shapes (visemes). Prior versions can still be selected and viseme detection can be tuned in Lip Sync preferences.

Try out the improved lip sync engine in both live/rehearsal and offline (Timeline > Compute Lip Sync Take from Scene Audio) workflows, and let us know how it's working for you.
Are you needing to do fewer corrections to computed lip sync?
Are you able to adjust the Viseme Detection and Audio-based Muting settings (in Lip Sync preferences) to get desired results?
(Use this Beta forum thread to discuss this feature and share your feedback with the Character Animator team and other Beta users. If you encounter a bug while using this feature, let us know by posting a reply here or choosing "Report a bug" from the "Provide feedback" icon in the top-right corner of the app.)
