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So I've tried using the compute head movement from speech with about 3 different puppets now, and eveyr single time I do, rather than moving the head fluidly, it sort of just makes the puppet's head jump to a slightly different position every few seconds, as if it's lagging, when it isn't.
I also have pose-to-pose movement set to 0%. That was the first thing I checked, so it shouldn't be the issue. Adjusting any of the "Face" parameters has any effect either, at least not on the jumpiness.
The funny thing is that the last time I tried this feature quite some time ago, I had the issue of the face and it's features moving far too much regardless, so now somehow, without having edited any of the puppets since that last time I tried it, it's producing a very different, albeit still broken result.
I can provide video if you want a bit later on, but I feel like I've spelled out the problem pretty clearly, especially since there are several other posts in this discussion board from months ago that also talk about this same problem, with no solutions provided. It's such a potentialyl helpful feature, but it just never works!