Essentially, I'm trying to create a ragdoll character that reacts naturally to physics.
I watched the tutorial by Okay Samurai about Physics which covers basic shapes. However, I'm trying to create a scene that is a little more complex with an actual character/puppet getting struck by a ball and reacting to it naturally. Falling to the ground, arms/legs flailing, hitting the ground etc.
I took a demo puppet and put them in the sample Physics scene and added physics to the demo puppet on the frontal layer. When I throw the ball at the character it bounces off, they move a little but not much else. I've tried adding secondary physics to the limbs etc, but they start flying around the scene or nothing changes at all.