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Hello
I am new to Adobe Char animater and I just created a character following the tutorials on OkaySamurai. I dont know if I am missing something really simple but can someone tell how to keep the hands in the same position? These hands are supposed to be on his side so they should not be moving as they are???
Can anyone help. I have downloaded other puppet templates but I can not figure out what the difference is in the rigging settings.
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how about changing your arm attach style from hinge to weld?
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Thank you for the reply but that did not help it still moves the same way. Does it help to attach a screen shot of the rig setup?
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I do not think there are puppets out there supporting constraints like this.
1. Setting Limb IK > Pin To > Left/Right Wrist to "Behavior" may get you the result closer to what you want. Easy but not perfect.
2. Use Leader/Follower. Put a Leader handle on the body layer, tag "Follower" to the wrist handle. This is a lot more rigging work but ensures the wrists to be constrained. You will not be able to animate arms anymore, though.
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Thanks for your suggestion. I may give that a try or I may just have the head nodding on it's own. Might be easier.
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In that case, you might want to just use transform on the head in the timeline to get the results you want.
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I figured this out....!!!! I used the technique from Okay Samurai in this video