It's Adobe MAX time and with that, we are seeing a new version of the application, Character Animator 3.0.
It is the biggest release ever. It’s easier than ever to get started using Character Animator with new, in-app example puppets, an all-new interactive onboarding experience, and new in-app tutorials!
In addition to the new features, please review the following items before updating to the new version.
Breaking news, information, and new videos.
What's New in Character Animator with Dave Werner | Adobe MAX 2019
Character Animator has earned its place as a professional application, complementing traditional tools and empowering storytellers, animation studios, and agencies to bring artwork to life
Thanks for the overwhelming responses for the new features introduced to the latest release of Character Animator (version 3.0).
This version has improved efficiency and creative control with keyframes and allowed artists to enhance performances with audio triggers and motion lines, and craft stories with scene cameras.
Check out this blog to get more information
Download the latest release of Adobe Character Animator today. It comes with a whole set of pre-built puppets and tutorials to get you started.
Our own Dave Werner, a designer on the Character Animator team, has a YouTube channel called Okay Samurai with a ton of tips, tricks, news, and inspiration.
I had a chance to attend the Adobe MAX Preconference session led by Dave Warner and Dan Ramirez. The new features are astounding and so practical! Dave covers many of the things he taught in tutorials, and in the on-demand replays of his Adobe MAX 2019 sessions. I look forward to unpacking these features on my next project. Kudos to the engineers who developed practical features that animators really need!
Thanks for appreciating the efforts!
The Character Animator team defintely deserves it. I'll share the comment with them. 🙂
2 or 3 years ago I saw Adobe Character Animator and thought it showed amazing promise, but
was still a bit unwieldly for professional use.
Then in the last 6 months I noticed that it had a few very great uses, along
with severe drawbacks...
However, ACA 2020 is an IMMENSE improvement and works around many problems.
I might need to repost these last 3 lines in new features. The only reason I would now animate in after effects are the following.
1. No true 3D camera with true parralax, like after effects.
2. The system of turning head and limbs is limiting. I would love a smooth joystick system like After effects has with joysticks and sliders plugin where a turn is smooth.
3. Ability to import an after effects path composition for a quick effect such as a puff of smoke would be great.
The addition of Keyframes, Scene Cameras, Motion Line and the Rigging Issue panel, has made CA something a whole lot different and usable single app. This is much better!
I back here to stay now and look forward to seeing, and hopefully helping, CA grow!