Arm rigging with walk behavior

Community Beginner ,
Aug 31, 2021 Aug 31, 2021

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Hello all, I have a character with a walk behavior. Both arms are rigged with sticks, shoulder, wrist, and elbow tags, and they have the Limb IK behaviors to avoid stretching. They swing as I desire, but I want to be able to drag the both arms independently and without distorting limbs or hands while my character is walking. I've tried removing the elbow and wrist tags, but that just stops the arm swinging.

 

Any pointers? Thanks!

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How to , Puppet movement , Rigging , Tips and tricks

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Enthusiast ,
Sep 02, 2021 Sep 02, 2021

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Translated Japanese into English using translation software.


1) Divide the layer structure into "Arms" and "Head and Body".

 

2) Tag the Arm layer with "Shoulder", "Elbow", and "Wrist", and add "limb IK" behaviors.

 

3) Apply the "Walk" behavior only to the "Head and Body" group layer.

 

A sample puppet has been uploaded to DropBox.

 

https://www.dropbox.com/s/2w6kfg87cd1tgg5/walk_sample20210903.puppet?dl=0

 

An instructional video has been uploaded in Japanese.

https://youtu.be/ihTI7e9EHCc


If you want to learn more, the following video is also helpful. (Japanese)
https://youtu.be/kZfs7_xmh6Q

 

Thank you.

walk.jpg

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Enthusiast ,
Sep 02, 2021 Sep 02, 2021

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postscript
limbs IK works this way,

but I find it difficult to swing the puppet's arm and move the puppet's wrist at the same time.

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Enthusiast ,
Sep 03, 2021 Sep 03, 2021

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I improved my puppet a little.
Use the A key on your keyboard to switch from a normal arm swing to a freely draggable arm.

 

DropBox
https://www.dropbox.com/s/cwmu6o2wh9nsqdc/add_swap_walk_sample20210903.puppet?dl=0

 

YouTube
https://youtu.be/fCcMi8n8DRQ

Thank You.

arm_sample2.jpeg

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Community Beginner ,
Sep 20, 2021 Sep 20, 2021

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Thank you, I'll give this a try!

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Adobe Employee ,
Sep 21, 2021 Sep 21, 2021

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Hi there,

 

Let us know if the suggestion given by the expert helped.

 

Regards,

Shivangi

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Community Beginner ,
Sep 22, 2021 Sep 22, 2021

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LATEST

This worked perfectly, now I just have to figure out how to fade the swap set to make it look seemless.

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