Hello all, I have a character with a walk behavior. Both arms are rigged with sticks, shoulder, wrist, and elbow tags, and they have the Limb IK behaviors to avoid stretching. They swing as I desire, but I want to be able to drag the both arms independently and without distorting limbs or hands while my character is walking. I've tried removing the elbow and wrist tags, but that just stops the arm swinging.
Any pointers? Thanks!
Translated Japanese into English using translation software.
1) Divide the layer structure into "Arms" and "Head and Body".
2) Tag the Arm layer with "Shoulder", "Elbow", and "Wrist", and add "limb IK" behaviors.
3) Apply the "Walk" behavior only to the "Head and Body" group layer.
A sample puppet has been uploaded to DropBox.
An instructional video has been uploaded in Japanese.
If you want to learn more, the following video is also helpful. (Japanese)
limbs IK works this way,
but I find it difficult to swing the puppet's arm and move the puppet's wrist at the same time.
I improved my puppet a little.
Use the A key on your keyboard to switch from a normal arm swing to a freely draggable arm.
Thank you, I'll give this a try!
Let us know if the suggestion given by the expert helped.
This worked perfectly, now I just have to figure out how to fade the swap set to make it look seemless.