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Auto-Blink is blinking separately

Community Beginner ,
May 10, 2018 May 10, 2018

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Hi, I've been using Character Animator to animate a talking professor and set up an Auto Blink cycle for each eye. I've dropped my eyelid strength within the Face parameters to 0 and have Blink Eyes Together checked off and armed. I even set the randomness to 0 for each and still are blinking separately. Any help would be appreciated.

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Adobe Employee , May 10, 2018 May 10, 2018

Yeah, was wondering why you have multiple Auto Blink behaviors applied (assuming that's what you have on Left Eye and Right Eye). If you do, can you try removing them, and just adding Auto Blink at the top level of the puppet (where Face, Lip Sync, etc. are at)?

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Adobe Employee ,
May 10, 2018 May 10, 2018

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Moving to Character Animator​

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LEGEND ,
May 10, 2018 May 10, 2018

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Do you have cycle layers for the blinks? (Just wondering if one in reverse order 🙂

i would double check the puppet heirachy in the eyes area for another blink behavior for just one eye.

maybe screenshot the puppet heirachy and share here?

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Community Beginner ,
May 10, 2018 May 10, 2018

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Screen Shot 2018-05-10 at 1.43.28 PM.png

I have blink trigger keyed but I didn't use it in the scenes where I'm having the issue.

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LEGEND ,
May 10, 2018 May 10, 2018

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Is there a reason you have different behaviors per eye? Why not put on a common parent?

are the triggers shared between the two eyes, or two separate triggers?

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Community Beginner ,
May 10, 2018 May 10, 2018

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The trigger is shared by the 2 eyes, everything I have set on the eyes is the same on left and right

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Adobe Employee ,
May 10, 2018 May 10, 2018

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Yeah, was wondering why you have multiple Auto Blink behaviors applied (assuming that's what you have on Left Eye and Right Eye). If you do, can you try removing them, and just adding Auto Blink at the top level of the puppet (where Face, Lip Sync, etc. are at)?

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Community Beginner ,
May 10, 2018 May 10, 2018

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Thanks, I will try that next. I’m out of the office for the next few days and will update when I test it out

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