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I'm having issues with my character animator puppet. I'm planning on using obs and gaming along with it. I'll admit it's a complex puppet but it's very clean, simplified and flattened. I get 24 frames constant, even when I'm pushing it to OBS and game running. The problem is as soon as I bring the game on my main monitor as my selected active application, my puppet goes from 24 frames to 5. I have a ryzen 9 5950x and 3080 card. CH only drops to 5 frames when my game is selected. Perfect any other time. Even as a background application any other program besides my game. I've tried giving CH CPU high priority and also GPU high performance priority.
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Btw my puppet size is 1440. I dont think I have many unnecessary behaviors, its very simple as far as behaviors. As far as I know I only use head and eye tracking.
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What version of CH are you using?
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Im not at my pc but Im positive its the latest version. I keep everything up to date.
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GPU support was only added recently, which is why I was wondering what version of the software you're using. Just to rule out the puppet, have you tried running a generic puppet to see what results you get?
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Good idea. I will try that when I get home and get back to you. Thank you man. I appreciate your help and time.
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So I tried various generic puppets from the app and they all worked fine. I think compared my project size to a project with one generic puppet. My project size is 528 MB and contains 2,298 files. I think my puppet is way to complicated and large to stream while gaming at the same time and run smoothly. I've spent all year on this and I'm very dedicated to get it working so I think my only option would to have a dual pc stream. One gaming pc and one streaming pc with OBS and CH running on it. What are your thoughts on this? I don't think I'll need a 3080 to run my puppet but maybe you can give me a graphics card recommendation? I believe CH is mostly GPU demanding right?
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Like I said, GPU support is a relatively new addition to CH, so I wouldn't expect too much from it just yet. The two computer solution might be your best bet. You might find something useful here: Tips and tricks for streaming (adobe.com) and here: Stream a scene live (adobe.com)
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Sorry, I should mention my game runs beautifully at 1440 res and 140 frames. GPU is only running at 70 percent load too. All while CH is at 5 frames. When I tab out of the game CH shoots back to a smooth 24 frames. I tried capping my GPU max frames and lowering game resolution but no change.
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Did you ever find a solution? At this point I will never be able to livestream using my puppet.
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Bummer.. ok. That will need to wait until the summer then. For now for non streaming, I'll just use after effects to sync my puppet to my webcam footage for videos. Thank you for the reply!