• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Blinks outside the eye group

Participant ,
Dec 07, 2020 Dec 07, 2020

Copy link to clipboard

Copied

I'm pretty new to CA and this is my first post here.  This is difficult to explain.  I have a simple puppet, a heart icon with a face.  The pupils are large so I've used the technique of putting the eyes behind the face, with eye holes cut out.  The character has large eyelashes which extend beyond the area of the eyeholes, so I needed to put the blink above the eye group and face art in my Illustrator file. The blink is a cycle layer (4 different layers).  

 

Because the blinks are not within the Eye groups, I couldn't figure out how to get them to still be triggered by my actual on-camera blinking.  So I had to use a trigger (B) to get them to fire.  Is there a way to get them to work as a real blink, triggered by my actual eyes blinking even when the blinks are on a layer above the eye groups?

 

Also,  I'm experiencing problems with the blink cycle even as triggered with the "B" key.  The eyebrows and mouths disappear during the blinking.  And only one eye blinks correctly and actually cycles through all the cycle layers.  The other eye just disappears for the duration of the blink.  I noticed that if I have the Left Blink folder above Right Blink in my Illustrator file, then the left blink will work correctly in CA, but the right will not.  If I move the Right Blink folder above the Left Blink in my Illustrator file, then the right blink will work in CA and the left will not.  

 

I'm extremely confused here.  Any advice would be GREATLY appreciated.  I've included a link to the puppet.

 

Thanks

https://www.dropbox.com/s/e619ji2t27jptpt/Loveji%2004.puppet?dl=0 

TOPICS
How to , Puppet movement , Rigging

Views

210

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Dec 07, 2020 Dec 07, 2020

Copy link to clipboard

Copied

I don't have time to look at puppet just now, and there are different ways to solve the problem that are all valid. So not saying you are doing anything wrong yet, but here is a blog post on how i do eyes. https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Dec 07, 2020 Dec 07, 2020

Copy link to clipboard

Copied

Translated Japanese into English with translation software.

I saw the puppets you made.
You are using a lot of clipping masks.
Adode CharacterAnimator can't load Illustrator's clipping masks correctly, so you shouldn't use it.
It's better not to use it.

You can use clipping masks in Adode CharacterAnimator.

If you don't hollow out the eyes, you can do the same.
I actually made a sample of that with the puppets you made.

You can download a sample at: https://www.dropbox.com/s/rxlez1k9umw8ivd/eye_close_sample.puppet?dl=0

I hope this method will be useful to you.

ThankYou.

Dl.jpeg

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Dec 07, 2020 Dec 07, 2020

Copy link to clipboard

Copied

LATEST

Slightly modified.
The eyes do not disappear when the eyelids are closed.

https://www.dropbox.com/s/3x4qu1pq9jvd8js/fix_new_eye_close_sample.puppet?dl=0

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines