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First, happy Thanksgiving. I'm sitting around waiting on the turkey and trying to make my puppet walk. I've successfully done it before, but, having installed the latest Ch update (2019, v2), I decided to start over following Okay Samurai's new walking tutorial. I successfully did this the other day on a less complicated puppet. Today though, I re-imported my much more elaborate puppet from Ps, added the walking behavior to the top level, applied and mapped handles to the limbs and went to record. AND MY BODY DISAPPEARED!!! It's really terrifying. My head bobs up and down as if walking, but there's no body. If I remove the walk property, my body returns, but, of course, he just stands there.
I'll happily provide whatever information or photos anyone would like. I am certain this is something simple and basic.
Martin
I got the puppet. To make one step forward I suggest the following, click on Martin/Frontal/head frontal and look over in the tags area. You will see "Frontal" has been tagged on this layer as well as "head".
Turn off "Frontal" on this level - I think that is getting it confused. (You might want to rename the layer as well otherwise it will keep coming back if you edit the artwork file - don't include "Frontal" in the name anywhere) You want Frontal on the immediate children of Martin. You also
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Is the frontal layer visible by default? I think for walk that is required. Left/right profiles take over when required, but frontal must be the default visible layer.
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Yeah all three poses are visible.
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I would check the views and handles of the walk behavior... oh, I notice you have Body Right Profile etc - you might want to check what is tagged - there might be multiple profile levels tagged getting it confused. E.g. it might have bound to “Head Right Profile” etc and ignoring “Body Right Profile” because it can only control one thing - so it hid the body layer. So you might need to remove some extra tags on Head Frontal, Body Frontal etc under Frontal.
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alank99101739 wrote
I would check the views and handles of the walk behavior...
I'm not sure what you mean. The walk behavior (per the OkaySamurai tutorial) is tagged to the top level. I then assigned handles to each joint in the right and left profiles.
alank99101739 wrote
…there might be multiple profile levels tagged getting it confused. E.g. it might have bound to “Head Right Profile” etc and ignoring “Body Right Profile” because it can only control one thing - so it hid the body layer. So you might need to remove some extra tags on Head Frontal, Body Frontal etc under Frontal.
That's the way I've done it in the past so it can walk left and right. You'll see in the image below, I've got exactly two tags for each walk handle, one for right profile and one for left.
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That part looks good.
But notice how "Views" says 23? It thinks your puppet has 23 views (!!). I am wondering if the Walk behavior is picking the wrong layer at times (like "Head Left Profile") and so it hides the sibilings (the "Body Left Profile"). That may be solved by removing the "Left Profile" tags that I bet CH has auto-added for your Head Left Profile and Body Left Profile layers. Something like that.
(Or share the puppet via a direct message if you want another set of eyes.)
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alank99101739 wrote
…notice how "Views" says 23? It thinks your puppet has 23 views (!!).
Alan,
I've never even noticed—or read about—Views. Let me play with that and see if I can figure anything out. I completely appreciate your help, but before I ask you to fiddle, I want to see what I can do. You know, feed me a fish and I eat for a day…
Martin
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Why do you think I answer questions in the forums! 😉 I have learnt a lot doing so! So go for it!
It boils down to "why does CH hide things at times". The answer is swap sets (not relevant) and profiles (which you have). Hence my suspicion is it is hiding the body because it is a sibling of something that the profile code is turning on (which hides all siblings). Something like that.
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OK, I took a swing and I don't think I really understand how to reduce which layer is being viewed in Walk without removing actual features. And even then I'm not clear what I'm looking for. Should there only be two views in the walk behavior? If you're game, I might send you the puppet. But I really do aspire to understand what's wrong and not merely get you to fix my problems.
Martin
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I got the puppet. To make one step forward I suggest the following, click on Martin/Frontal/head frontal and look over in the tags area. You will see "Frontal" has been tagged on this layer as well as "head".
Turn off "Frontal" on this level - I think that is getting it confused. (You might want to rename the layer as well otherwise it will keep coming back if you edit the artwork file - don't include "Frontal" in the name anywhere) You want Frontal on the immediate children of Martin. You also want them on head turner profiles. You don't want them on the layer inbetween as well.
Then repeat for Martin/Frontal/Body Frontal, Martin/Left Profile/Head Left Profile, Martin/Left Profile/Body Left Profile, Martin/Right Profile/Head Right Profile, and of course Martin/Right Profile/Body Right Profile. These extra tags were getting it confused.
I also hid Martin/Left Profile and Martin/Right Profile by default.
I will let you discover the next little issues you have! >:-)
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alank99101739 wrote
…click on Martin/Frontal/head frontal and look over in the tags area. You will see "Frontal" has been tagged on this layer as well as "head".
Turn off "Frontal" on this level - I think that is getting it confused.
OK, that makes sense and I would have never thought to look for that. Done.
alank99101739 wrote
You might want to rename the layer as well otherwise it will keep coming back if you edit the artwork file - don't include "Frontal" in the name anywhere
OK, done. Now my folder structure looks like below. Is this what you're saying?
alank99101739 wrote
Then repeat for Martin/Frontal/Body Frontal, Martin/Left Profile/Head Left Profile, Martin/Left Profile/Body Left Profile, Martin/Right Profile/Head Right Profile, and of course Martin/Right Profile/Body Right Profile. These extra tags were getting it confused.
I also hid Martin/Left Profile and Martin/Right Profile by default.
I will let you discover the next little issues you have! >:-)
Took me a while to figure it out. Now I just need to figure out how to improve my posture.
Thanks Alan,
Martin
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This just fixed my puppet too!!! Thank you @alank. I have spent HOURS on this. definitely going to check with these forums before going down the rabbit hole alone.
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Yep, looks good. I know a good chiropractor if you need help with posture...