So I am having this weird problem that the body of my puppet won't follow the head tilt.
I added Head Turner behavior, which works fine, but when I tilt my head with the webcam I would like my puppet to follow this.
Actually like the Wendigo puppet, body follows head tilts and head turns are working fine.
Sorry if I am asking an obvious question but tried everything I can. I just can't seem to find the answer... I added the Wendigo structure and the structure of my puppet.
Off hand, the only difference I see is that Wendigo has both torso layers uncrowned.
The other one is the Head layer got renamed to Turn Triggered. Did you manually set the Head tag?
I forgot that! Thanks!
Now the only problem is that, when I tilt my head, the face gets like this
the Head strength comment reminded me of a proposal I once toyed with - proposing Adobe rename some properties ... Head strength becomes stubborness, Head scale becomes ego ... 😉
That would just be awesome haha!
Another thing to look at is the head strength settings under the Face behavior