Body is not following head tilt

Community Beginner ,
May 07, 2018 May 07, 2018

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So I am having this weird problem that the body of my puppet won't follow the head tilt.

I added Head Turner behavior, which works fine, but when I tilt my head with the webcam I would like my puppet to follow this.

Actually like the Wendigo puppet, body follows head tilts and head turns are working fine.

Sorry if I am asking an obvious question but tried everything I can. I just can't seem to find the answer... I added the Wendigo structure and the structure of my puppet.

Screen Shot 2018-05-07 at 17.28.16.png

Screen Shot 2018-05-07 at 17.28.22.png

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correct answers 1 Correct answer

LEGEND , May 07, 2018 May 07, 2018
The other one is the Head layer got renamed to Turn Triggered. Did you manually set the Head tag?

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Guru ,
May 07, 2018 May 07, 2018

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Off hand, the only difference I see is that Wendigo has both torso layers uncrowned.

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LEGEND ,
May 07, 2018 May 07, 2018

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The other one is the Head layer got renamed to Turn Triggered. Did you manually set the Head tag?

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Community Beginner ,
May 07, 2018 May 07, 2018

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I forgot that! Thanks!

Now the only problem is that, when I tilt my head, the face gets like this

Screen Shot 2018-05-07 at 18.54.45.png

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Community Beginner ,
May 07, 2018 May 07, 2018

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I found the answer. All the head turns had the "head" tag, while only the 'Turn Triggerd' layer should have this. Thanks a lot alank99101739​ and KJerryK​ !

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LEGEND ,
May 07, 2018 May 07, 2018

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the Head strength comment reminded me of a proposal I once toyed with - proposing Adobe rename some properties ... Head strength becomes stubborness, Head scale becomes ego ... 😉

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Community Beginner ,
May 08, 2018 May 08, 2018

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That would just be awesome haha!

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Guru ,
May 07, 2018 May 07, 2018

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Another thing to look at is the head strength settings under the Face behavior

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