Hi, I am new to Character Animator and this is my first project. I am animating a children's book that I have written, illustrated and self published... anyway... I am looking to have a spider (sally) appear from the tree, bounce at the bottom of the web, and dangle.
I have watched so many tutorials but feel I cannot figure this one out. To someone with a bit more experience I think this is probably simple enough. I did consider using keyframes to manually make the bounce but I feel the Physics and Transform properties will do a much better job.
I have keyframes set for her to appear from behind the tree, and later to climb back up so I would really like to apply a bounce (maybe a bit of 'squashiness' too) for both.
This is my first post on here, hope I have given enough information. Screenshot of character timeline (Sally) in particular and configurations. Thanks in advance. 🙂
Just a note, I have reduced the stiffness by 10% and it seem ok... the only drawback to this is that it feels more like a liquid movement instead of a bouncy ball kind of effect that I am after.
I've not spent much time with the CH physics settings, but have you tried adjusting the gravity for the spider?
Thanks for getting back to me and your suggestion. I have given it a go. I had to put stiffness back to 100% and gravity set to 35%, This yields pretty much the same results. I think I should perhaps create a link to the string of web and attach the spider to that? This may give it a bit more bounce by applying physics to the web (like an elastic band) so that the spider does not lose too much shape.
One trick some people have used (for tails rather than spider webs) is to put a series of short (short as you can draw) sticks down the tail (with small gaps between the sticks). Think of it being like a stick per bone in the tail. I have no idea of it will help in your case, but you could try to see if that reduces the liquid movement feel.