Bypass Physics?

Explorer ,
Mar 06, 2019 Mar 06, 2019

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I'm attempting to use transform as a kind of makeshift camera.  Is there any way to bypass the physics, such that I could change the x position on the entire puppet without it effecting the physics (dangles and such) on child groups?

I tried removing the physics behavior on the parent group and putting it on a lower group, but that seems to have no effect.

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LEGEND ,
Mar 06, 2019 Mar 06, 2019

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I used Position X/Y for camera pans, but never thought about the impact on physics! (I always do slow pans).  Have you tried using “Absolute Position X/Y” instead of “Position X/Y”? MIght be worth a try!

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Explorer ,
Mar 06, 2019 Mar 06, 2019

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Thank you for the suggestion.  Can you please clarify what you mean by “Absolute Position X/Y”?  Where is this parameter located?

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LEGEND ,
Mar 06, 2019 Mar 06, 2019

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Sorry, was not at a computer to check. In the properties panel in the Transform Behavior there is both Postion X/Y and one just above it starting with A... Absolute? Oh, maybe it was Anchor Point X/Y. If doing a camera slide, you can use either one. One if before scaling etc, the other afterwards. But if doing simple moves, you might be able to try adjusting the Anchor Point X/Y to see if changing that affects physics or not.

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Explorer ,
Mar 07, 2019 Mar 07, 2019

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Ah, yes.  I tried that and it didn't make a difference.  It seems like any motion of any nature affects physics.

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LEGEND ,
Mar 07, 2019 Mar 07, 2019

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Hi oksamurai​, is there a way to move a puppet without physics kicking in? Doing a camera pan using Position X/Y transforms or Anchor Point X/Y transforms is making physics kick in. Is there any clever ways to move and not have physics kick in?
Thanks!

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Adobe Employee ,
Mar 08, 2019 Mar 08, 2019

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The only hack I can think of is to temporarily turn physics off during a camera change as part of a Replay. So for example, make dangle stiffness really high while simultaneously zooming or panning with the camera. But yeah, this is not ideal, and we have some ideas for the future...stay tuned.

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