I've looked everywhere and tried everything but I cannot adjust the walk cycle built in behaviors in Character Animator. Is there a way to adjust for 3/4? I figure what's happening is that it's default is a side profile character so my right front arm is pulling way forward. I've tried sticks as well. I know I can't be the only one this is happening to lol. Any help would be greatly appreciated.
The walk behavior settings treat the left and right arms differently because, I think, the arms are located wider apart than the typical puppet setup with only side views. It seems to have nothing to do with how the views are tagged. I haven't been able to find any adjustments to the rigging that makes any real difference.