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Can I animate head position to match manual walk cycle?

Explorer ,
Sep 13, 2020 Sep 13, 2020

Hi all,

 

I want to hand-draw the individual frames of my puppet's walk cycle. To achieve this, I can use the cycle layers behaviour and trigger the walk cycle in a swap set (with "standing" and "walking" groups).

 

However, the frame-by-frame animation involves the torso and neck bobbing up and down, so I need to animate the attach point for the puppet's head to match the motion of my walk cycle.

 

I can add the transform behaviour to my puppet's head to manually sync the head position, but I would have to do this in every timeline every time I activate the walk cycle. That's a lot of keyframing, even if it's mostly cut-and-paste.

 

Is there any way to set up the rig to bob the head automatically when the walk cycle is triggered ?

 

Cheers,

Harvey.

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