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Previously I used arm movements by draging a wrist handle with the mouse to a certain position.
Is there a way that instead of dragging the handle with the mouse that I could use a transform behaviour on the dandle and then move it to and X or Y position?
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You can put a transform on a layer. Rotation and scale will be around where you put the origin. I don't think you can put it on a handle...
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Thanks...
Thinking about it the dragger might be more convenient at least at this point of developing for CH.
The dragger already combines the X and Y postion all in one movement.
What I like about the tranform behaviour is that I can close in the presice movement using the keyframes and get the right position within the exact time, and I can do this WITHOUT using the "record" button from the timeline.
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The Transform behavior you also have to control the rotation by yourself. Draggers don't lock down rotation.