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Cannon particle behavior has become unresponsive

New Here ,
Apr 27, 2017 Apr 27, 2017

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I was working on a particle behavior on a layer - and was able to have 3 layers with the same trigger stream cannon mode in different directions - but when I added additional layers, cannon mode became unresponsive. (snow still works, however) I deleted all of my layers, created a new one with a new trigger, and cannon is still unresponsive(it just causes the image to appear, but not multiply). Has anyone experienced this, or have any ideas how I can go back and fix it?

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New Here ,
Apr 27, 2017 Apr 27, 2017

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Also - cannon works if set to continuous mode, but not if set to a keyboard trigger. (other keyboard triggers are functioning fine)

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Adobe Employee ,
Apr 28, 2017 Apr 28, 2017

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I haven't played with this in a while - could you share here or DM me your .puppet file (File > Export > Puppet) via a shared link on Google Drive, Dropbox, or Creative Cloud to take a closer look?

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New Here ,
May 05, 2017 May 05, 2017

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Thanks so much for being willing to look at it! I've just sent you a dropbox link with the puppet file, and a video example of what I'm wanting to do (with fewer key strokes).

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New Here ,
Nov 29, 2020 Nov 29, 2020

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Hi Dave,

I'm having a similar issue here. The only cannon functionality that works for me is the Follow Mouse. I am using your example file. https://adobe.ly/2GrjmeD

Thanks in advance!

 

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Explorer ,
Feb 09, 2021 Feb 09, 2021

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If you've added a collide tag to the particle, remove it.

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