I have a character that is waving in character animator but when i export it and then render it its arm is flailing all over the place and it looks terrible. Why is there a difference between what is showing in character animator and the output?
Yes unfortunately. The playback mode is an approximation for speed, so sometimes the elbows bend the wrong way in the final render (well, differently to playback). Scrubbing you can even get playback to behave differently at times. The IK-Arm behavior in v2 seems to be the best solution to stop excessive wrong joint movements.
Thank you! I am glad its not me doing something wrong. Unfortunately I am running windows 7 so I am unable to run V2 at this moment.