Projects and the Project panel
|Old parameter in Particles||New parameter|
|Gravity Strength||Physics > Gravity Strength|
|Gravity Direction||Physics > Gravity Direction|
|Bounce Off Scene Sides||Physics > Collide > Bounce Off Scene Sides|
|Bounciness||Physics > Collide > Bounciness|
|Squash and Stretch||not available at this time|
|Wind Strength||Physics > Wind Strength|
|Drag||similar to Physics > Wind Direction|
|no previous equivalent||Physics > Wind Variation|
The Collide tag will also be applied. You can, of course, untag Collide, if you did not need collisions.
If a layer is selected, its containing group will be made independent. If a group is selected, it will be made independent, if needed.
The containing or selected group, if previously set to a Weld attach style, will be changed to Free so that the layer can move.
Workaround: If the puppet’s layers are enclosed in a single top-level group, apply the Draggable tag to that group’s origin.
Workaround: Exclude the folder containing your Character Animator projects (by default, located in your user Documents/Adobe/Character Animator (Mac) or Documents\Adobe\Character Animator (Win) folder) and its subfolders from virus scanning, or at least for write operations.
Workaround: If you wish to update the obsolete behaviors to the latest versions, and do not have any recordings for them, or if you don't mind losing the recordings, select the puppet in the Project panel, remove the obsolete behaviors, and add the newer versions of the behaviors. For the obsolete Keyboard Triggers, replace with Triggers.
If you update the behaviors for a puppet imported from a .puppet file, be sure to export a new .puppet file to share with other users that have a similar version of Character Animator CC; they cannot be imported into earlier versions of Character Animator once re-exported.
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