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Character Animator Arm Rigging

New Here ,
Dec 05, 2018 Dec 05, 2018

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I'm new to CA so apologies if I couldn't find my answer in the forum or extensive google searching.

I'm rigging a characters arms that I want to be stiff at the elbow. The upper and lower arm are two distinct layers and should bend as if they were a paper doll pinned at the elbow. But ARM-IK automatically joins the two together and thus warps the art at the elbow for an undesirable result.

How do I achieve and arm IK without the application merging the two layers?

If it helps, imagine the character character is mode out of wood, the upper and lower arms are both stiff boards with a nail joining the elbow. I want the ends to maintain shape integrity as the arm swings. How can i achieve this?

Thanks in advance for any help.









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