I have watched Dave Werner's recent video on puppet creation and replicated the required components and placed them in a similar order as shown in the screen shots below. I made a recording during which I blinked several times but none of this showed up. I also made sure my eyes did not move from side to side or up and down. However, in the recording the puppet's eyes do move. In his video Dave made reference to potential "gremlins in the code".As his puppet worked perfectly, hopefully blinking is not liable to go astray. If someone could shed light on what has gone wrong in this example I would be very grateful.
I notice you have left half blink and left full blink. Which layer has the blink tag on? I think if you go to the face behavior you can expand ”Views” and “Handles” and see if you can find a blink hooked up. Normally i would have expected a cycle layers or similar - so one blink layer with children of the different positions that cycle layers controls. Just wondering if the multiple layers or tags is getting it confused... maybe.
Regarding eyes, if you turn off the camera input in the eye gaze behavior and turn on the mouse control, do the eyes behave better? I have had troubles some times with the web cam tracking my eyes. Might be lighting where I was etc. If it behaves well with mouse and badly with webcam, that indicates experimenting more with lighting etc,