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Character Animator Mouth Tags Not Being Used In Behaviours

New Here ,
Dec 14, 2021 Dec 14, 2021

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Aloha All,

I am rigging a character and am having issues with the mouth tags. I've created a mouth group and all work except for the "W-Oo" tagged layer. The behaviours work fine for all the other mouth layers but I can't get the "W-Oo" to be recognized by the behaviours. I've tagged it properly and checked everything I can think of to check. Can anyone advise me on what to check or identify the problem?

Mahalo!

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Adobe Employee ,
Dec 16, 2021 Dec 16, 2021

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In the Rig workspace, check what the Lip Sync behavior's W-Oo shows -- does it show a number other than 0 for the number of matching tags it found? For example, this one for the Chloe (Photoshop) example puppet shows 2 matching W-Oo layers:

JeffAlmasol_0-1639675016187.png

 

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Contributor ,
Jul 19, 2023 Jul 19, 2023

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I'm having the same problem. Please help. 

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Contributor ,
Jul 19, 2023 Jul 19, 2023

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I'm having the same problem. Did you ever figure it out?

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Community Expert ,
Jul 20, 2023 Jul 20, 2023

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Could you give us more information about your problem? Is the Lip Sync behavior similar to what Jeff described?

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New Here ,
Jul 29, 2023 Jul 29, 2023

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I have similar issue and no, the number shows 0 for me. I have tagged everything properly but it doesn't show the numbers in lip sync area. What am I doing wrong?

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Community Expert ,
Jul 31, 2023 Jul 31, 2023

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I am assuming that you're not using manual jaw adjustment for your lipsync, correct? In that case the numbers should be greyed out and set to zero. Character Animator has changed a bit since that post went live 2 years ago. So, are you experiencing problems with lip sync and what are they?

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New Here ,
Aug 01, 2023 Aug 01, 2023

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Hello, thank you for your reply.  I figured it out. I needed to add the "+" sign in photoshop for the mouth.  I had trouble with lip sync that I wanted to add play cycle behavior (like Uh which has two drawings to make the mouth cycle the two mouth shapes) they were in a folder and I did not add "+" so character animator couldn't identify it.   Thanks for your quick reply and follow up, I appreaciate it. 

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