Character Animator Null Object to AE

Community Beginner ,
Nov 05, 2021 Nov 05, 2021

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Hey everyone.
Here is my Problem, maybe you have a better solution.

I rig and record my character in Character Animator and then to finish the scene I want to work on in After Effects. Here it would be nice to have the position of the hands (which are moving).
Is there a good way to do so? I guess there is no way to get the motion data or like a Null Object from Character Animator to After Effects. Or is there?

 

My work around at the moment would be:
Give my character a symbol of a "Tracker Point" in the Hand and then Track it in AE, but this is a lot of work and not always satisfying and precise enough...

 

Is there a way to get "raw data" out of Character Animator to AE?

Cheers Julian

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Dynamic link , How to , Tips and tricks

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Engaged ,
Nov 05, 2021 Nov 05, 2021

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I think this needs more attention than my simple upvote. This would be VERY useful. Please make it so Adobe.

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Community Beginner ,
Aug 15, 2022 Aug 15, 2022

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I am in the exact same boat and wishing there was a more elegant solution. This seems very clunky as a workaround. 

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Adobe Employee ,
Aug 16, 2022 Aug 16, 2022

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I completely agree, this would save a lot of time. In general more info sharing between CH + AE/PR would shave a lot of time off of some workflows.

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