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[Conflict] Walking behavior vs Head Turner behavior

Community Beginner ,
Jan 21, 2019 Jan 21, 2019

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Hi,

I have created a puppet with frontal , right and left profile. Each profile includes Head and body to make walking behavior work.

The problem is when I added head tuner behavior to control head direction by the camera, it turns all the body. Thats because the head turner searches for right and left profile.

I can't separate the head from each profile layer because it essential for walking behavior to be together.

Could you please guide me for a method that allows me to control the face direction by the camera without effecting on the walking behavior.

Thanks

Best Regards

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correct answers 1 Correct answer

LEGEND , Jan 21, 2019 Jan 21, 2019

You can add behaviors to any level of the puppet. So instead of putting the head turning about the walk profiles, add a copy of the head turner behavior under each walk profile so the head turning can only see the profiles under it. (Putting it on the layer with walk profile tags is probably fine.)

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LEGEND ,
Jan 21, 2019 Jan 21, 2019

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You can add behaviors to any level of the puppet. So instead of putting the head turning about the walk profiles, add a copy of the head turner behavior under each walk profile so the head turning can only see the profiles under it. (Putting it on the layer with walk profile tags is probably fine.)

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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
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