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Is there a way to apply some sort of "smoothing" to the Cycle Layers behavior? I have a sequence where my characters arms are moving while he dances but the it looks a little stop-motion-ish. I was wondering what the best way to make the cycle layers look smoother as his arms move?
Thanks!
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Really this is less about the behavior and more about how you draw it. For example, if I have an 8-frame cycle to raise an arm up to say hi, I might make the hand/arm move less at the beginning and end to ease more out of the first position and into the last one. Then the middle frame would move faster. I sometimes like to start with a LOT of positions between a first and last frame, and then experiment with deleting ones to see what looks the best. It's a lot of back and forth playing around with PS/AI and CH, but it leads to good results!