Is there a way to apply some sort of "smoothing" to the Cycle Layers behavior? I have a sequence where my characters arms are moving while he dances but the it looks a little stop-motion-ish. I was wondering what the best way to make the cycle layers look smoother as his arms move?
Really this is less about the behavior and more about how you draw it. For example, if I have an 8-frame cycle to raise an arm up to say hi, I might make the hand/arm move less at the beginning and end to ease more out of the first position and into the last one. Then the middle frame would move faster. I sometimes like to start with a LOT of positions between a first and last frame, and then experiment with deleting ones to see what looks the best. It's a lot of back and forth playing around with PS/AI and CH, but it leads to good results!