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Is it possible to have a secondary dangle?
For example, I'm trying to animate a bunny character with a bent ear. (see attached image)
I have created the ear in two parts: the bottom half of the ear which is supposed to be attached to the head, and the top half of the ear which is supposed to be attached to the bottom half of the ear.
I am trying to figure out how to rig the character so that the bottom half of the ear experiences dangle physics based on head movement, and the top half of the ear experiences dangle physics based on the movement from the bottom half of the ear.
Am I making sense? Is this doable? I've watched a few videos, but they only show an example of a primary dangle and not a secondary dangle.
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I figured out an intermediary solution.
I turned off independence for the bottom half of the ear. This allowed me to anchor the top half of the ear to the bottom half.
I then attached a dangle handle to the top of the bottom half of the ear. Then I attached a dangle handle to the tip of the top half of the ear.
It's behaving/moving in a way similar to what I was hoping.
But if anyone does have an alternate/more elegant solution to my question above, I'd love to learn it.