I have a puppet with two views "+Front" and "+Right Quarter".
Within each are the "Head" and "+Body" layers.
In the Front view puppet, the "Right Arm" is within the "+Body" layer.
However, in the Right Quarter view, I had to put the "Right Arm" within the "+Body"/"+Torso" layer (the Torso is a Group within the Body). I had to do this to keep the order of layers such that they overlap correctly. I have attached a screen grab of the "Right Quarter" layers.
Will these two different structural hierarchies cause a problem in CA?
Thanks in advance for your reply.
Screen Grab of "Right Quarter" Layers:
Arm positions generally don’t matter that much - that is, the arm will generally keep working. The but the structure does matter if the layers move and you care about how the arm moves. But profile layer positions matter more. Eye structure layers can matter a lot. Mouth positions matter.
I am not sure if that is useful - in this case “it depends”. It can matter, but does not always matter.
Thank you, very much, Alan (Not sure if that's your name... apologies).
That was very useful info, and I'll experiment with the items you've written about.