Duplicate Puppet, keeping rigging, behaviors and replays

Explorer ,
Dec 31, 2019 Dec 31, 2019

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Hello,

 

I am creating multiple puppets for a scene, with each puppet following the same formatting and have similar appearance. I have created the first puppet in Photoshop, imported into Character Animator and completed all the rigging, triggers, behaviors and replays. 

 

I would rather not go through the same lenghy process for my future puppets for this scene, since they will have identical rigging, behaviors, triggers and replays.

 

Is there a way for me to duplicate that puppet (with its rigging, triggers, behaviors, etc...), and have newly created puppets map to their own duplicate photoshop files? 

 

This would allow me to have multiple identical puppets, each mappped to their own photoshop files. Then I can edit each individual photoshop files to make the puppets' appearance unique while each puppet maintains the same behaviors, rigging, triggers and replays.

 

Is this possible?

 

Thank you

 

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How to , Tips and tricks

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LEGEND ,
Dec 31, 2019 Dec 31, 2019

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Best approach I know of is to export the puppet to a .puppet file (in menus) then import the puppet file back into the same project. This makes a copy of rigging and artwork. Then if you edit original you will update the copy of the artwork file. 

 

Try it it with one puppet first to make sure replays etc are copied correctly. But duplicate in menus won’t be enough as it does not copy the artwork file (it’s shared)

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Explorer ,
Jan 01, 2020 Jan 01, 2020

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Thanks,

 

Do you know of a way to manually map a puppet to a different artwork?

 

Because once i export a puppet and import that duplicate puppet, I would love to be able to manually map that new puppet to a a duplicate artwork. Or is this a feature request?

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