Extra Trigger key shortcuts?

New Here ,
Sep 09, 2020 Sep 09, 2020

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Is there any plan on implementing extra key shortcuts for triggers? The problem I'm currently facing is that I'm running out of keys for all my different triggers. I have a fairly complex puppet that needs the use of A LOT of different triggers simultaneously. So 0-9 and A-Z have quickly been filled and I still need more. MIDI is also not currently an option as I use a seperate software to automatically trigger specific keystrokes.  Maybe a way to add a "shift+key" or an "alt" , "ctrl" , etc would help immensely. The puppet is used in a live streaming setting so I can't just record them separately. All triggers have to be active at once. Thanks!

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LEGEND ,
Sep 09, 2020 Sep 09, 2020

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Do you happen to have a MIDI keyboard? You can use it to get extra keys. There a button pads etc you can get if willing to spend $$$. (I think it's around $100 to get say and 8x8 button pad.)

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New Here ,
Sep 10, 2020 Sep 10, 2020

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Thanks for the reply! Unfortunately, as I mentioned in my post, MIDI is not an option for me as I use a separate software to automatically trigger specific keystrokes. I need the triggers to be triggered automatically. 

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Contributor ,
Sep 10, 2020 Sep 10, 2020

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Hi Chris,

   You mentioned that you used multiple triggers at the same time. Is there an opportunity to combine multiple actions under a single trigger? Making groups of actions may reduce the trigger count.

   Be well fellow puppeteer. - Platty

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LEGEND ,
Sep 10, 2020 Sep 10, 2020

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Err, yeah, I missed that sentence! (blush)

 

You can automatically generate MIDI events via software, but probably not with the package you are using.

 

The only other approach I know of is to use key combinations and grouping hierarchies. E.g. if you have 2 sets of arms with multiple hand positions under those arms, you can use the same trigger key for the hands (e.g. 1=point) of each arm alternative (f/b=front/back arms) so its the arm + hand triggers that pick the final artwork for a hand (pointing can look different for front or back arms). You can use this same trick if for example you have 9 sets of hands. Group the hand positions into groups of 3, then use one of 3 keystrokes to pick the subgroup and a second set of key strokes to pick the choice within the group. So 6 keys (pressed as pairs) can control 9 alternatives (8 keys can control 4x4=16 alternatives, etc). It might sneak a few more in. I think there is a limit to how many keys can be detected at this same time, so don't go crazy, but its another strategy.

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