I have noticed that my eye gaze behavior doesn't work when I am in record mode when I have the following layers. In my pupils layer, I have created 3 different pupils to correspond with 3 different triggers, a normal pupil, a worried pupil, and a popping out pupil. Nothing happens in the record screen. However, if I were to move the normal pupil outside of my +left/right pupil layer, now that normal pupil layer works, but the range is very odd, and I can only really move to the left side to the egg of the eyeball, whereas the top,bottom, and right movements are very minuscule. Is there a way that I can keep all three different pupil layers and still have the character perform normally?
