So on my recent puppet, I've been having an issue with her eye-gaze behavior. Her left eye works fine and when she looks to "her" right she's fine, but when she looks to "her" left, the right eye goes flying under or over the other layers and does not stay in the boundary set. I've checked everything, the behavior, compared it to her left eye layers, even checked the artwork in photoshop, and cannot figure out the issue. Can someone help me out with this?
Can you share a snapshot of the layer hierarchy for the head?
And left eye is set up exactly the same way? I ask because it seems that CH could be getting confused by the second eyeball layer. Check your rigging to see if there are any extra tags.
This makes the think either whatever is tagged as "right eyeball" is bigger than expected, or the pupil is too big and/or doesn't fit inside the eyeball group. If it persists, could you please File > Export > Puppet and share it as a link (Creative Cloud, Google Drive, Dropbox, etc.) so I could take a closer look?
Sorry for the late reply! Here is the puppet:https://drive.google.com/file/d/1_AITC8E2htAWdJMTOlmlhqBRHUO4-s8P/view?usp=sharing
Be warned, she hasn't been rigged yet. Here is the photoshop file for her: https://drive.google.com/file/d/1Gmx2WD-KR8fmA-yGLbINPtaACpQNKwRg/view?usp=sharing
Thanks - nice character! Try this:
The issue was that the pupils were at the very top of the eyeball layers and peeking out of them, their bounding box. Because CH saw them outside the eyeball, it didn't keep them contained. I just made the eyeball layers slightly taller and it seems to work now. Hope that helps!
Thank you so much! Wouldn't have learned the program without you training vids!