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All of my puppets who have autoblink close their eyes at the beginning of the scene and keep them closed until the first puppet in the scene has visemes. Then all of them open their eyes at the same time and begin regular autoblink. It's silly looking and also makes it a tight edit due to the character having closed eyes right up until one of them starts to talk. Anyone else encountered this weird quirk?
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I'm afraid I've never encountered that. What are your settings for the blink behavior?
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Thanks for asking! Typically I am using the defaults but I tried tweaking them to something I saw on the forums about changing the duration to 40ms. I think it might have to do with the number of puppets in a scene. My animations tend to have 4 or more characters in a scene and I think it might just be too much of a resource pull. I noticed that it doesn't happen with a scene with 2 characters or at the very beginning of a work session. As my machine is building up layers of undo and previous versions in history that quirk seems to show up more. That's what I'm going with!
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Very curious. In the face behaviors, what is the setting for eyelid strength. With autoblink, you probably could turn that off. In any case, do some more tinkering. 🙂
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I do not use Face behavior. I do turn off autoblink and just blink the eyes with a manual trigger but it never looks as smooth/random as autoblink does. I'll keep playing with it!
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When you say manual trigger, does that mean you have the camera input turned off for blinking?
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Correct. I wear glasses and the camera doesn't pick up the blink very well so w/o autoblink I put the blink eyes on a trigger /b/ and mash the button to blink the eyes manually.
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And for that reason, you choose not to use autoblink? I also wear glasses and I use auto blink with the camera input turn off. Autoblink has a random feature that works well for me.
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I do use autoblink. Sorry, I meant I don't use Face or whichever one tracks my blinks. It just doesn't respond well. I'm glad that it works for you!
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Sorry, my mistake. I wish I could find an answer for you. All I can suggest at this point is saving the project in a zip file and posting it on a file-sharing service like dropbox so someone can take a look at it.