Eyes

Community Beginner ,
Aug 20, 2020 Aug 20, 2020

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Just started rigging my character and I can't seem to get the eyes to function normally. I used the Blank Puppet so it may be the way my eyes are drawn? Any ideas?

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LEGEND ,
Aug 20, 2020 Aug 20, 2020

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Can you show the rigging hierarchy of the eyes? I suspect something is not independent when it needs to be.

In case helpful: https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/ - the most common problems I have seen (and how to fix them).

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Community Beginner ,
Aug 21, 2020 Aug 21, 2020

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Here it is. I also see there are Rigging Issues with the Left and Right Pupil. I've posted those below. I suspect its because my eyeball as I've drawn it is much smaller than the typical Pupil Range. But I don't know how to limit it.

 

Screen Shot 2020-08-21 at 6.45.27 AM.pngScreen Shot 2020-08-21 at 6.45.33 AM.png

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Community Beginner ,
Aug 21, 2020 Aug 21, 2020

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I added a Pupil Range and its a little better. Now when I look ahead its normal but when I look side to side, the eyes get distorted.

 

 Screen Shot 2020-08-21 at 7.04.59 AM.pngScreen Shot 2020-08-21 at 7.04.13 AM.pngScreen Shot 2020-08-21 at 7.03.59 AM.png

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LEGEND ,
Aug 21, 2020 Aug 21, 2020

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Those warning messages makes it look like you added handles somewhere (on eye layers?). Delete those handles. If still not working, have a look at the eye gaze behavior in rigging mode and expand the handles and views etc sections. They are the layers the behavior is really using. Plz share that screen shot. Maybe it's picked the wrong layers due to stray tags.

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