• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Feature request: Skeletal Rigging within Illustrator (or Photoshop)

New Here ,
Jun 23, 2020 Jun 23, 2020

Copy link to clipboard

Copied

Request a new feature that would allow skeletal rigging to be designed from within Illustrator (or photoshop). Utilizing similar tagging like we do "+" to make a layer independent, we could allow a precursor label on a line segment within an art layer to be converted into a stick, the center of circles to become handles, pins, or the layer anchor point (again, dependent on the precursor used) and tagged as the appropriate body part based on the name.

 

I've found myself spending a significant amount of time re-rigging my puppets (especially the body parts) each time I add a feature that requires reorganizing my character's layers (such as adding a walk behavior or cycle layers) - this would also allow for "copy and paste" of rigging between similar layers and speed up the work flow significantly.

 

Thank you!

TOPICS
FAQ , Feature requests , How to , Rigging

Views

113

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation